[西门子] 信捷PLC鱼丸机【自定义凸轮的应用】(一)

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基于信捷PLC的鱼丸机伺服轴控制主要应用于食品加工行业,特别是针对鱼丸等肉制品成型加工过程中的自动化控制。这类应用场合和意义主要体现在以下几个方面: 提高生产效率:通过精确的伺服轴控制,可以实现鱼丸机的高速、连续生产,从而大大提高生产效率。相比传统手工制作或半自动设备,能够显著增加产量。

  • 保证产品质量一致性:伺服控制系统能够确保每次操作的一致性和精度,对于鱼丸成型的重量、形状大小等关键参数进行精准控制,有助于保持产品品质的一致性,提升产品的市场竞争力。

  • 简化操作流程:采用信捷PLC作为核心控制器,配合人机界面(HMI),可使复杂的操作变得简单直观,减少人工干预,降低对操作人员技能的要求。

  • 灵活调整生产能力:根据市场需求的变化,可以通过编程快速调整生产参数,如改变鱼丸的尺寸、生产速度等,以适应不同的生产需求,具有较高的灵活性。

  • 维护方便:信捷PLC系统通常具备良好的兼容性和扩展性,易于与其他设备集成,并且支持远程监控与诊断功能,便于设备的日常维护和故障排查。

  • 节能减排:精确的伺服控制系统可以根据实际需要调整功率输出,避免不必要的能源消耗,有利于实现绿色制造目标。

  • 综上所述,基于信捷PLC的伺服轴控制在鱼丸机上的应用不仅提高了生产效率和产品质量,还为食品加工企业带来了便捷的操作体验和经济利益,同时也有助于推动行业的技术进步和发展。

    一、部分程序

    二、自定义凸轮C函数封装(一)

    void FUNC1(PINT16S W,PBIT B)

    {

    #define SysRegAddr_HD_D_HM_M


    #define DD                      *(INT32S*)&D

    #define FPD                      *(FP32*)&D

    #define FDD                      *(FP64*)&D


    #define DHD        *(INT32S*)&HD

    #define FHD        *(FP32*)&HD

    #define FPHD        *(FP64*)&HD

        int a, b, c, d, i, o, p, k;

        int A, F, C, E;

        /***************K1轴数据触摸屏转化************/

    &nbsp; &nbsp; for ( A = 1; A <= 21; A++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; if ( FHD[1012 + 10 * ( A - 1 )] == 360 )

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HD[1000] = A;

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; }

    &nbsp; &nbsp; D[1300] = HD[1000];//K1轴凸轮表段数 触摸屏

    &nbsp; &nbsp; for ( a = 1; a <= 21; a++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[1300 + 12] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[1300 + 16 ] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; if ( FHD[1000 + 14 + 10 * ( HD[1000] - 1 )] != 360.0 )

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if ( a != HD[1000] )

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[1300 + 16 + 24 * ( a )] = ( FHD[1000 + 14 + 10 * ( a &nbsp;)] - DHD[4004] ) * ( ( FP32 ) DHD[3200] / 100 ); //从轴位置 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[1300 + 16 + 24 * ( HD[1000] - 1 )] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; else

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[1300 + 16 + 24 * ( a )] = ( FHD[1000 + 14 + 10 * ( a &nbsp;)] - DHD[4004] ) * ( ( FP32 ) DHD[3200] / 100 );

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[1300 + 12 + 24 * ( a &nbsp;)] = FHD[1000 + 12 + 10 * ( a &nbsp;)];//主轴位置 触摸屏来源


    &nbsp; &nbsp; &nbsp; &nbsp; FDD[1300 + 20 + 24 * ( a - 1 )] = FHD[1000 + 16 + 10 * ( a - 1 )];//参考速度 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[1300 + 24 + 24 * ( a - 1 )] = FHD[1000 + 18 + 10 * ( a - 1 )]; //参考加速度 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; D[1300 + 28 + 24 * ( a - 1 )] = 4;//轨迹类型 &nbsp;//触摸屏来源

    &nbsp; &nbsp; }



    &nbsp; &nbsp; /***********K1轴凸轮表生成指令数据处理*******************/

    &nbsp; &nbsp; HD[10500] = D[1300];//K1轴凸轮表段数

    &nbsp; &nbsp; HD[10502] = 1;//下一周期生效

    &nbsp; &nbsp; for ( i = 1; i <= 21; i++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; HD[10500 + 8 + 24 * ( i - 1 )] = i - 1;//关键点序号 0开始

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[10500 + 12 + 24 * ( i - 1 )] = FDD[1300 + 12 + 24 * ( i - 1 )];//主轴位置

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[10500 + 16 + 24 * ( i - 1 )] = FDD[1300 + 16 + 24 * ( i - 1 )];//从轴位置

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[10500 + 20 + 24 * ( i - 1 )] = FDD[1300 + 20 + 24 * ( i - 1 )];//参考速度

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[10500 + 24 + 24 * ( i - 1 )] = FDD[1300 + 24 + 24 * ( i - 1 )];//参考加速度

    &nbsp; &nbsp; &nbsp; &nbsp; HD[10500 + 28 + 24 * ( i - 1 )] = D[1300 + 28 + 24 * ( i - 1 )];//轨迹类型

    &nbsp; &nbsp; }


    &nbsp; &nbsp; /***************K2轴数据触摸屏转化************/

    &nbsp; &nbsp; for ( F = 1; F <= 21; F++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; if ( FHD[1612 + 10 * ( F - 1 )] == 360 )

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HD[1600] = F;

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; }

    &nbsp; &nbsp; D[1900] = HD[1600];//K2轴凸轮表段数 触摸屏

    &nbsp; &nbsp; for ( b = 1; b <= 21; b++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[1900 + 12 &nbsp;] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[1900 + 16 &nbsp;] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; if ( FHD[1600 + 14 + 10 * ( HD[1600] - 1 )] != 360.0 )

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if ( b != HD[1600] )

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[1900 + 16 + 24 * ( b )] = ( FHD[1600 + 14 + 10 * ( b &nbsp;)] - DHD[4104] ) * ( ( FP32 ) DHD[3202] / 100 ); //从轴位置 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[1900 + 16 + 24 * ( HD[1600] - 1 )] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; else

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[1900 + 16 + 24 * ( b )] = ( FHD[1600 + 14 + 10 * ( b &nbsp;)] - DHD[4104] ) * ( FP32 ) ( ( FP32 ) DHD[3202] / 100 );

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[1900 + 12 + 24 * ( b )] = FHD[1600 + 12 + 10 * ( b &nbsp;)];//主轴位置 触摸屏来源


    &nbsp; &nbsp; &nbsp; &nbsp; FDD[1900 + 20 + 24 * ( b - 1 )] = FHD[1600 + 16 + 10 * ( b - 1 )];//参考速度 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[1900 + 24 + 24 * ( b - 1 )] = FHD[1600 + 18 + 10 * ( b - 1 )]; //参考加速度 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; D[1900 + 28 + 24 * ( b - 1 )] = 4;//轨迹类型 &nbsp;//触摸屏来源

    &nbsp; &nbsp; }



    &nbsp; &nbsp; /***********K2轴凸轮表生成指令数据处理*******************/

    &nbsp; &nbsp; HD[11100] = D[1900];//K1轴凸轮表段数

    &nbsp; &nbsp; HD[11102] = 1;//下一周期生效

    &nbsp; &nbsp; for ( o = 1; o <= 21; o++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; HD[11100 + 8 + 24 * ( o - 1 )] = o - 1;//关键点序号 0开始

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[11100 + 12 + 24 * ( o - 1 )] = FDD[1900 + 12 + 24 * ( o - 1 )];//主轴位置

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[11100 + 16 + 24 * ( o - 1 )] = FDD[1900 + 16 + 24 * ( o - 1 )];//从轴位置

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[11100 + 20 + 24 * ( o - 1 )] = FDD[1900 + 20 + 24 * ( o - 1 )];//参考速度

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[11100 + 24 + 24 * ( o - 1 )] = FDD[1900 + 24 + 24 * ( o - 1 )];//参考加速度

    &nbsp; &nbsp; &nbsp; &nbsp; HD[11100 + 28 + 24 * ( o - 1 )] = D[1900 + 28 + 24 * ( o - 1 )];//轨迹类型

    &nbsp; &nbsp; }

    &nbsp; &nbsp; /***************K3轴数据触摸屏转化************/

    &nbsp; &nbsp; for ( C = 1; C <= 21; C++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; if ( FHD[2212 + 10 * ( C - 1 )] == 360 )

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HD[2200] = C;

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; }

    &nbsp; &nbsp; D[2500] = HD[2200];//K3轴凸轮表段数 触摸屏

    &nbsp; &nbsp; for ( c = 1; c <= 21; c++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[2500 + 12 &nbsp;] = 0;//主轴位置 触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[2500 + 16 ] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; if ( FHD[2200 + 14 + 10 * ( HD[2200] - 1 )] != 360.0 )

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if ( c != HD[2200] )

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[2500 + 16 + 24 * ( c )] = ( FHD[2200 + 14 + 10 * ( c &nbsp;)] - DHD[4204] ) * ( ( FP32 ) DHD[3204] / 100 ); //从轴位置 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[2500 + 16 + 24 * ( HD[2200] - 1 )] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; else

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[2500 + 16 + 24 * ( c )] = ( FHD[2200 + 14 + 10 * ( c &nbsp;)] - DHD[4204] ) * ( ( FP32 ) DHD[3204] / 100 );

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[2500 + 12 + 24 * ( c &nbsp;)] = FHD[2200 + 12 + 10 * ( c )]; //主轴位置 触摸屏来源


    &nbsp; &nbsp; &nbsp; &nbsp; FDD[2500 + 20 + 24 * ( c - 1 )] = FHD[2200 + 16 + 10 * ( c - 1 )]; //参考速度 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[2500 + 24 + 24 * ( c - 1 )] = FHD[2200 + 18 + 10 * ( c - 1 )]; //参考加速度 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; D[2500 + 28 + 24 * ( c - 1 )] = 4;//轨迹类型 &nbsp;//触摸屏来源

    &nbsp; &nbsp; }



    &nbsp; &nbsp; /***********K3轴凸轮表生成指令数据处理*******************/

    &nbsp; &nbsp; HD[11700] = D[2500];//K3轴凸轮表段数

    &nbsp; &nbsp; HD[11702] = 1;//下一周期生效

    &nbsp; &nbsp; for ( p = 1; p <= 21; p++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; HD[11700 + 8 + 24 * ( p - 1 )] = p - 1;//关键点序号 0开始

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[11700 + 12 + 24 * ( p - 1 )] = FDD[2500 + 12 + 24 * ( p - 1 )];//主轴位置

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[11700 + 16 + 24 * ( p - 1 )] = FDD[2500 + 16 + 24 * ( p - 1 )];//从轴位置

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[11700 + 20 + 24 * ( p - 1 )] = FDD[2500 + 20 + 24 * ( p - 1 )];//参考速度

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[11700 + 24 + 24 * ( p - 1 )] = FDD[2500 + 24 + 24 * ( p - 1 )];//参考加速度

    &nbsp; &nbsp; &nbsp; &nbsp; HD[11700 + 28 + 24 * ( p - 1 )] = D[2500 + 28 + 24 * ( p - 1 )];//轨迹类型

    &nbsp; &nbsp; }

    &nbsp; &nbsp; /***************K4轴数据触摸屏转化************/

    &nbsp; &nbsp; for ( E = 1; E <= 21; E++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; if ( FHD[2812 + 10 * ( E - 1 )] == 360 )

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HD[2800] = E;

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; }

    &nbsp; &nbsp; D[3100] = HD[2800];//K4轴凸轮表段数 触摸屏

    &nbsp; &nbsp; for ( d = 1; d <= 21; d++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[3100 + 12] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[3100 + 16] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; if ( FHD[2800 + 14 + 10 * ( HD[2800] - 1 )] != 360.0 )

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if ( d != HD[2800] )

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[3100 + 16 + 24 * ( d )] = ( FHD[2800 + 14 + 10 * ( d &nbsp;)] - DHD[4304] ) * ( ( FP32 ) DHD[3206] / 100 ); //从轴位置 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[3100 + 16 + 24 * ( HD[2800] - 1 )] = 0;

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; else

    &nbsp; &nbsp; &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FDD[3100 + 16 + 24 * ( d )] = ( FHD[2800 + 14 + 10 * ( d &nbsp;)] - DHD[4304] ) * ( ( FP32 ) DHD[3206] / 100 );

    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[3100 + 12 + 24 * ( d )] = FHD[2800 + 12 + 10 * ( d &nbsp;)];//主轴位置 触摸屏来源


    &nbsp; &nbsp; &nbsp; &nbsp; FDD[3100 + 20 + 24 * ( d - 1 )] = FHD[2800 + 16 + 10 * ( d - 1 )]; //参考速度 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; FDD[3100 + 24 + 24 * ( d - 1 )] = FHD[2800 + 18 + 10 * ( d - 1 )]; //参考加速度 &nbsp;触摸屏来源

    &nbsp; &nbsp; &nbsp; &nbsp; D[3100 + 28 + 24 * ( d - 1 )] = 4;//轨迹类型 &nbsp;//触摸屏来源

    &nbsp; &nbsp; }

    &nbsp; &nbsp; /***********K4轴凸轮表生成指令数据处理*******************/

    &nbsp; &nbsp; HD[12300] = D[3100];//K4轴凸轮表段数

    &nbsp; &nbsp; HD[12302] = 1;//下一周期生效

    &nbsp; &nbsp; for ( k = 1; k <= 21; k++ )

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; HD[12300 + 8 + 24 * ( k - 1 )] = k - 1;//关键点序号 0开始

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[12300 + 12 + 24 * ( k - 1 )] = FDD[3100 + 12 + 24 * ( k - 1 )];//主轴位置

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[12300 + 16 + 24 * ( k - 1 )] = FDD[3100 + 16 + 24 * ( k - 1 )];//从轴位置

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[12300 + 20 + 24 * ( k - 1 )] = FDD[3100 + 20 + 24 * ( k - 1 )];//参考速度

    &nbsp; &nbsp; &nbsp; &nbsp; FPHD[12300 + 24 + 24 * ( k - 1 )] = FDD[3100 + 24 + 24 * ( k - 1 )];//参考加速度

    &nbsp; &nbsp; &nbsp; &nbsp; HD[12300 + 28 + 24 * ( k - 1 )] = 4;//轨迹类型

    &nbsp; &nbsp; }

    &nbsp; &nbsp; /**********主轴速度**************/


    &nbsp; &nbsp; DHD[15002] = DHD[3572] * 3;//主轴速度


    &nbsp; &nbsp; /************轴2速度**************/


    &nbsp; &nbsp; if(D[17000] < 100)

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; DHD[3226] = DHD[3230];

    &nbsp; &nbsp; &nbsp; &nbsp; DHD[3224] = DHD[3228];

    &nbsp; &nbsp; DD[20100] = DHD[15002] * ( ( FP32 ) HD[20100] / 100 ) * 3;

    &nbsp; &nbsp; }

    &nbsp; &nbsp; if(D[17000] >= 100)

    &nbsp; &nbsp; {

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DHD[3226] = DHD[3234];

    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DHD[3224] = DHD[3232];

    &nbsp; &nbsp; DD[20100] = DHD[15002] * ( ( FP32 ) HD[20100] / 100 ) * 3;

    &nbsp; &nbsp; }

    &nbsp; &nbsp; /*****第一段位置偏移******/

    &nbsp; &nbsp; FDD[800] = DHD[4004];//K1

    &nbsp; &nbsp; FDD[830] = DHD[4104];//K2

    &nbsp; &nbsp; FDD[860] = DHD[4204];//K3

    &nbsp; &nbsp; FDD[890] = DHD[4304];//K4

    &nbsp; &nbsp; FDD[804] = 360;//速度

    &nbsp; &nbsp; FDD[834] = 360;

    &nbsp; &nbsp; FDD[864] = 360;

    &nbsp; &nbsp; FDD[894] = 360;

    &nbsp; &nbsp; FDD[808] = 3600;//加速度

    &nbsp; &nbsp; FDD[812] = FDD[808];//减速度

    &nbsp; &nbsp; FDD[816] = FDD[808] * 10;//加加速度

    &nbsp; &nbsp; FDD[838] = 3600;//加速度

    &nbsp; &nbsp; FDD[842] = FDD[838];//减速度

    &nbsp; &nbsp; FDD[846] = FDD[838] * 10;//加加速度


    &nbsp; &nbsp; FDD[898] = 3600;//加速度

    &nbsp; &nbsp; FDD[902] = FDD[898];//减速度

    &nbsp; &nbsp; FDD[906] = FDD[898] * 10;//加加速度


    }

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