单片机与PS2键盘接口程序
void int1proc() interrupt IE1_VECTOR using 1 { unsigned ch* ar i, key; code unsigned ch* ar PS2TAB[] = {//20键PS2小键盘键码表 0x70,//0 0x69,//1 0x72,//2 0x7a,//3 0x6b,//4 0x73,//5 0x74,//6 0x6c,//7 0x75,//8 0x7d,//9 0x05,//F1 0x06,//F2 0x04,//F3 0x0c,//F4 0x03,//F5 0x0b,//F6 0x5a,//Enter 0x76,//Esc 0x66,//Bksp 0x71//KP. }; if (PS2Buffers.PS2Keyco u* nt == 0){//PS2起始位测试 if (!PS2CLOCK && !PS2DATA){//低电平是起始位 if (PS2Buffers.PS2KeyExtFlage != 0xf0){ PS2Buffers.PS2KeyTemp = 0; PS2Buffers.PS2KeyExtFlage = 0; PS2Buffers.PS2KeyPopError = 0; } PS2Buffers.PS2Keyco u* nt ++;//脉冲计数 } else PS2Buffers.PS2KeyPopError = 0xeb;//置键起始位错误号0xeb } else if (PS2Buffers.PS2Keyco u* nt < 9){//PS2数据位 key = PS2Buffers.PS2KeyTemp;//取键盘缓冲区移位数据 key >>= 1; if (PS2DATA) key |= 0x80; PS2Buffers.PS2KeyTemp = key; PS2Buffers.PS2Keyco u* nt++;//脉冲计数 } else if (PS2Buffers.PS2Keyco u* nt == 9){//PS2数据奇校验 ACC = PS2Buffers.PS2KeyTemp;//取键盘缓冲区移位数据(C51取偶校验位) if (P != PS2DATA) PS2Buffers.PS2Keyco u* nt ++;//脉冲计数 else{ PS2Buffers.PS2KeyPopError = 0xec;////置键奇校验位错误号0xec PS2Buffers.PS2Keyco u* nt = 0;//脉冲计数归零 } } else if (PS2Buffers.PS2Keyco u* nt == 10){//停止位 key = PS2Buffers.PS2KeyTemp;//取键盘缓冲区移位数据 PS2Buffers.PS2Keyco u* nt = 0;//脉冲计数归零 if (PS2DATA){//高电平是停止位 if (key == 0xe0){//本次是扩展键 PS2Buffers.PS2KeyExtFlage = 0xe0;//置扩展键标志(小键盘只有回车键) } else if (key == 0xf0){//本次是键断码,键释放 PS2Buffers.PS2KeyExtFlage = 0xf0;//置键释放标志 } else{//本次必为键值 if ((key == 0xaa) || (key == 0xfa)) PS2Buffers.PS2KeyPushco u* nt = 0;//长 压键计数器清零 else{ PS2CLOCK = 0;//阻止PS2键盘立即回送数据 PS2Buffers.PS2KeyPopError = 0xaa;//出错码 for (i = 0; i < 20; i++){ if (key == (PS2TAB)){//搜索 key = i + 1; if (PS2Buffers.PS2KeyExtFlage == 0xf0){ key |= 0x80;//键释放 PS2Buffers.PS2KeyPushco u* nt = 0;//长压键计数器清零 PS2Buffers.PS2KeyMessage = key;//存入当前键值并执行命令 } else{ if (key != PS2Buffers.PS2KeyVal){//换了一个键 PS2Buffers.PS2KeyPushco u* nt = 0;//长压键计数器清零 PS2Buffers.PS2KeyMessage = key;//存入当前键值并执行命令 } else{//未换键 PS2Buffers.PS2KeyPushco u* nt ++;//长压键计数器计数 if (PS2Buffers.PS2KeyPushco u* nt > DEFPS2PUSHco u* nt){//长压时间到 PS2Buffers.PS2KeyMessage = key | 0x40;//存入当前键值并执行命 令 PS2Buffers.PS2KeyPushco u* nt = 0;//长压键计数器清零 } } } PS2Buffers.PS2KeyVal = key;//存入当前键值值1~20或0x80+(1~20) PS2Buffers.PS2KeyTemp = 0;//键码移位记录器 PS2Buffers.PS2KeyExtFlage = 0;//扩展键标志 PS2Buffers.PS2KeyPopError = 0;//键释放标志或出错码 break; } } if (PS2Buffers.PS2KeyPopError) PS2Buffers.PS2KeyPushco u* nt = 0;//长压键 计数器清零 PS2CLOCK = 1;//释放PS2时钟总线 } } } else PS2Buffers.PS2KeyPopError = 0xed;//置停止位错误号0xed } else PS2Buffers.PS2Keyco u* nt = 0;//PS2键盘出错 } /*------------------------------------------------------------------ 利用函数指针数组运行PS2键盘散转命令 -------------------------------------------------------------------*/ void PS2Commandex*e c(unsigned ch* ar key) { unsigned int i; code void *funcpushbuffers[] = {//命令散转表(汇编中的16个DW) /*------------------------------------------------------------------ 15个压键、放键及长压键事件处理函数指针地址 -------------------------------------------------------------------*/ (void *)ClrWdt + 0x0000, /*--------------------------------------------- 10个功能键压键事件处理(独立管理) ----------------------------------------------*/ (void *)PS2F1KeyPush + 0x5b7d, //功能键F1压键事件处理 (void *)PS2F2KeyPush + 0xa6ea, //功能键F2压键事件处理 (void *)PS2F3KeyPush + 0xf157, //功能键F3压键事件处理 (void *)PS2F4KeyPush + 0x4cc4, //功能键F4压键事件处理 (void *)PS2F5KeyPush + 0x9731, //功能键F5压键事件处理 (void *)PS2F6KeyPush + 0xe2ae, //功能键F6压键事件处理 (void *)PS2EnterKeyPush + 0x3d1b, //功能键Enter压键事件处理 (void *)PS2EscKeyPush + 0x8888, //功能键Esc压键事件处理 (void *)PS2BkspKeyPush + 0xd3f5, //功能键Bksp压键事件处理 (void *)PS2KpKeyPush + 0x2e62, //功能键Kp压键事件处理 /*--------------------------------------------- 2个放键事件处理(集中管理) ----------------------------------------------*/ (void *)PS2NumberKeyPop + 0x79df, //数字键放键事件处理 (void *)PS2FuncKeyPop + 0xc44c, //功能键放键事件处理 /*--------------------------------------------- 2个长压键事件处理(集中管理) ----------------------------------------------*/ (void *)PS2NumberKeyPushL + 0x1fb9, //数字键长压键事件处理 (void *)PS2FuncKeyPushL + 0x6a26, //功能键长压键事件处理 /*--------------------------------------------- 1个数字键压键事件处理(集中管理) ----------------------------------------------*/ (void *)PS2NumberKeyPush + 0xb593 //数字键0~9压键事件处理 }; /*--------------------------------------------*/ i = key; key &= 0x3f;//去掉键释放及长压键标志,取真键码 key --; if (key < 20){//只有20个键 if (key < 10){//数字键0~9 if (i <= 10) key = 15;//(散转号0)压数字键0~9 else{ if (i & 0x80) key = 11;//(散转号11)放数字键0~9 else key = 13;//(散转号13)长压数字键0~9 } } else{//压功能键F1~F6,Enter..KP if ((i & 0xc0) == 0) key -= 9;//(散转号1~10)压功能键F1~F6,Enter..KP else{ if (i & 0x80) key = 12;//(散转号12)放功能键 else key = 14;//(散转号14)长压功能键 } } ClrWdt();//喂狗(鬼知道键盘程序要运行多久,就替它先喂一次吧) i = ((key * 53 & 0xf) * 0x1000)+ ((key * 43 & 0xf) * 0x100) + ((key * 23 & 0xf) * 0x10) + (key * 13 & 0xf); _icall_((void *)funcpushbuffers[key] - i);//取键盘散转表并执行键盘命令 } } 这个程序与一般网上的有很大区别,它充分利用了外部中断(0字)hotpower[1次] |